In World of Warcraft patch 7.0, two standout changes reshaped the game’s core experience: the introduction of the Artifact system and the involvement of the Diablo development team. When these elements merged, it gave birth to what many players now call the “grind for power” meta — a relentless loop of farming Artifact Power just to unlock more traits. As this system evolves, players on global platforms like the Melbet App have voiced growing concern over just how steep the climb has become.
In patch 7.2’s public test realm (PTR), players quickly discovered that beyond Artifact level 37, the power cost for each new trait skyrockets. The final trait alone demands a staggering 380 million Artifact Power. And to fully complete the new Paragon traits introduced in 7.2, players calculated they’ll need roughly 4 billion Artifact Power in total. That’s not a typo — leveling from 1 to 71 will cost over 4 billion. Even if you’re maxed out before 7.2, once the reset drops you back to level 35, you’ll still need over 3.9 billion to reach the new cap.
It’s important to note that 71 is the actual Artifact trait cap in 7.2 — not 80 as previously rumored on forums. Before this update, capping at level 54 required about 65 million Artifact Power, which already felt like a major milestone to many players. Now, with 7.2’s requirements, the grind becomes extreme. Even with Artifact Knowledge raised to level 40, players would need to run over 800 Mythic+ dungeons at level 10 or higher. For those tackling levels 13 to 15, you’re still looking at around 700 runs.
This has sparked heated debates in overseas communities. One player shared, “I was excited to finally finish all 54 traits next week, but now I hear it resets and I have to start over with even more to grind? It’s like eating dirt.” Another added, “When 7.0 launched, I was thrilled by the idea of personalized Artifacts. Looking back, I miss the days when weapons just dropped as loot.” A third said, “Legion started strong, but the storyline got weird, Artifacts became a chore, and legendaries broke the balance. Honestly, I’d take Warlords of Draenor over this mess — orcs will never be slaves! Remember that? Now it’s all just a joke.”
Though 7.2 remains in testing, players are hopeful that Blizzard will fine-tune the system before it hits live servers. Otherwise, this level of grind could alienate even the most loyal fans. On forums and social hubs like the Melbet App, the message is clear: players want challenge and progression, not burnout from endless repetition. If this isn’t adjusted, the Artifact Power grind could go down as one of WoW’s most controversial mechanics.